What is confirmed
- The published starting account amount is $10,000.
- Weapons, gear, utility and vehicles are bought for a life.
- Cash persists match to match and can be earned through combat, support and objective actions.
What this means for players
Persistent cash turns loadout selection into risk management. A stronger or more specialized life can create more value, but losing it quickly reduces the options available later. Cheap lives preserve funds but may lack the tools a specific task needs.
Evaluate purchases by expected contribution: objective time, players moved, revives enabled, threats removed or a route protected. The most expensive item is not automatically the most profitable.
Keep a reserve until live prices establish the real scale. Early guides should teach decision rules rather than inventing a perfect budget from unpublished shop values.
What is not confirmed yet
- Individual weapon, equipment and vehicle prices.
- Bank limits, debt protection or recovery systems.
- Season length and exact cash-to-Gold-Bar conversion.
Frequently asked questions
Does cash carry between matches?
Yes, that persistence is a core published feature within the seasonal structure.
What happens when I die?
You buy another loadout from the cash still available.
Can support players make money?
Yes. Published examples include revives, transport and other team actions.
Sources
Last verified: 2026-08-23. This independent guide separates published facts from items that still require an Early Access build.
