What is confirmed
- Accounts begin with a published $10,000 cash amount.
- Cash is described as persisting from match to match within a season.
- Six XP tracks are planned, with Medic and Pilot used as official examples.
What this means for players
Read cash and XP as separate systems. Cash governs what a life can afford now; XP represents longer progression. Equipment then turns those resources into a temporary role.
Mechanic pages keep confirmed effects separate from numbers that have not been published, such as individual payouts, exact unlock thresholds and a complete building catalog.
What is not confirmed yet
- Complete XP track names and unlock trees.
- Exact support-action payouts.
- Final seasonal timing and conversion rates.
Frequently asked questions
Does cash reset every match?
Published material says cash persists between matches, while seasonal resets are a separate layer.
Are there fixed classes?
No locked class selection is confirmed; equipment and progression support flexible roles.
Sources
Last verified: 2026-08-23. This independent guide separates published facts from items that still require an Early Access build.
