What is confirmed
- Every new account is described as starting with $10,000.
- Each life requires a purchased custom loadout.
- Remaining cash persists into later matches within the season.
What this means for players
Split the first session into learning budgets. One part buys a basic fighting kit, one part tests medical or utility equipment, and a reserve protects you from repeated early deaths. The exact split must wait for the shop prices.
Spend more only when you can name the job and exit condition. A vehicle purchase without a route, crew or control familiarity is not an investment; it is an expensive test.
The goal of the first $10,000 is not to finish with the highest possible balance. It is to discover which actions reliably return value without reaching a state where you cannot contribute.
What is not confirmed yet
- Launch-day shop prices.
- Whether starter protection or recovery grants exist.
- The practical number of basic lives $10,000 can fund.
Frequently asked questions
How much cash do you start with?
$10,000 is the published starting amount.
Should I buy a tank first?
Not until you know its price, controls, role and the cost of failure.
Can I run out of money?
The exact recovery rules are not published, so preserving a reserve is sensible.
Sources
Last verified: 2026-08-23. This independent guide separates published facts from items that still require an Early Access build.
