What is confirmed
- Helicopters, tanks, artillery and transport appear in official descriptions or media.
- Transporting teammates is a rewarded support action.
- Squads can lock vehicles, connecting assets to organized crews.
What this means for players
Before taking an asset, define its task, route, crew and recovery plan. A transport should know where passengers can survive the drop; armor should know which infantry route it is protecting.
Stay connected to the Control Zone without driving directly into every threat. Vehicles can create an outer layer of pressure by cutting reinforcements, carrying supplies or forcing enemies away from cover.
Persistent cash makes survival part of team efficiency. Retreating for repair or a safer angle can be better than trading a costly asset for one short attack.
What is not confirmed yet
- Vehicle prices and spawn or purchase locations.
- Repair, fuel, ammunition and respawn rules.
- Crew capacity, seat permissions and armor model.
Frequently asked questions
What vehicles are in WARDOGS?
Published material shows or describes helicopters, tanks, artillery and transport roles, but not a final roster.
Do vehicles cost cash?
Vehicles are included in the per-life purchase economy.
Can squads reserve vehicles?
Vehicle locking is a confirmed squad feature.
Sources
Last verified: 2026-08-23. This independent guide separates published facts from items that still require an Early Access build.
