What is confirmed
- Tanks and artillery are present in official descriptions or press assets.
- Vehicles belong to the purchased loadout economy.
- Destruction lets heavy fire change cover and approach routes.
What this means for players
Armor should create safe work for infantry: suppress a crossing, break a position or deny a reinforcement route. Driving beyond friendly observation turns strength into an isolated cash risk.
Artillery value depends on information and timing. Fire without reliable spotting may remove useful cover, miss the current fight or expose the firing asset.
A proper armor database needs front, side and rear tests, ammunition types, repair behavior, crew seats and cost. None should be inferred from visual model resemblance.
What is not confirmed yet
- Named tank and artillery roster.
- Armor zones, health, ammunition and penetration.
- Crew requirements, optics, repair and purchase prices.
Frequently asked questions
Are tanks playable?
Tanks are part of the published combined-arms feature set, but complete controls and roster need live verification.
Can one player operate a tank?
Crew and seat rules are not confirmed.
Does artillery destroy buildings?
Destruction is confirmed broadly, but weapon-to-structure damage rules are not published.
Sources
Last verified: 2026-08-23. This independent guide separates published facts from items that still require an Early Access build.
