WARDOGS AMP-9: Stats, Price, Attachments and Loadout Notes
Recorded AMP-9 stats in the smgs category: $900 Alpha price, compatible attachments, ammunition and a verification checklist.
VERIFIED 2026-08-24WEAPONSP1
Community-recorded Alpha vendor render via WARDOGSHUB.GG. Recheck against the current game build.
Quick answer: The AMP-9 is recorded in the smgs category with an Alpha list price of $900. The tables below preserve the captured vendor values; they are a build record, not a promise that the Early Access balance is unchanged.
Record and confidence
Name: AMP-9
Category: SMGs
Verification label in the captured dataset: Reported
Dataset: Data as of Alpha 1 · 7 Aug 2026
Recorded list price: $900
Recorded calibre: 9x19mm
This page converts a competitor Alpha capture into a player-facing reference without treating third-party observations as official current values. Check the date and verification label before comparing it with another weapon.
Core specifications
Parameter
Value
Fire rate
900 RPM
Fire modes
Auto / Semi
Muzzle velocity
400 m/s
Effective range
100 m
Zeroing
50–100 m, 50 m steps
Accuracy
2.1 mrad
Deviation
15°
Melee
20
Suppression
×1
Damage and timing model
Parameter
Value
Damage
22
Rate of fire
900
Parameter
Value
Shots to kill
5
Time to kill
267 ms
Close range
340 ms
Medium range
914 ms
Long range
2,711 ms
Speed rank
#13 of 20
Any shots-to-kill or TTK value is a calculation based on the recorded damage and rate of fire. It can diverge from live play because armor, range falloff, hit location, latency and a later patch may change the result.
Compatible attachments
Magazines
Magazine
Price
Capacity
Calibre
AMP-9 15 RND MAGAZINE
$30
15
9x19mm
AMP-9 20 RND MAGAZINE
$70
20
—
AMP-9 30 RND MAGAZINE
$100
30
9x19mm
AMP-9 50 RND MAGAZINE
$180
50
9x19mm
Optics
Optic
Price
Zoom
Zeroing
Band
Weight
CQ-2X PRISM COMBAT SCOPE
$640
2×
100m-300m
Medium
0.31kg
Foregrips
Foregrip
Price
CQR TACTICAL FRONT RAIL GRIP
$1,100
Compatibility was observed in the captured Alpha dataset. A listed part is not automatically the best part: price, weight, aim time and recoil trade against one another.
Ammunition and running cost
Load
Per round
Against standard
Tracer
Full Metal Jacket
$1
—
same price
Hollow Point
$2
2× standard
same price
Armor Piercing
$1.50
1.5× standard
same price
Treat ammunition as part of the loadout price. A cheap gun can become an expensive life when magazines and specialized rounds are included.
How to use this record
Choose the optic and magazine around the expected engagement distance, then cost the complete life. Fire rate, damage and modelled TTK are only a starting point; recoil, aim time and real hit rate decide whether the weapon fits you.
Repeat tests at the same range and armor state
Compare the base weapon with the complete attachment build
Keep enough cash for at least one useful respawn
What still needs a live-build check
Current shop price, unlock level and new-player discount
Recoil pattern, aim-down-sight time and attachment modifiers
Damage falloff, armor interaction and hit-location multipliers
Whether every listed attachment remains compatible after the latest patch