Record and confidence
- Name: M1911
- Category: Sidearms
- Verification label in the captured dataset: Reported
- Dataset: Data as of Alpha 1 · 7 Aug 2026
- Recorded list price: $300
- Recorded calibre: Semi automatic
This page converts a competitor Alpha capture into a player-facing reference without treating third-party observations as official current values. Check the date and verification label before comparing it with another weapon.
Core specifications
| Parameter | Value |
|---|---|
| Fire rate | 430 RPM |
| Fire modes | Semi |
| Muzzle velocity | 253 m/s |
| Effective range | 50 m |
| Zeroing | 25 m, fixed |
| Accuracy | 2 mrad |
| Deviation | 10° |
| Melee | 20 |
| Suppression | ×1 |
Damage and timing model
| Parameter | Value |
|---|---|
| Damage | 30 |
| Rate of fire | 430 |
| Parameter | Value |
|---|---|
| Shots to kill | 4 |
| Time to kill | 419 ms |
| Close range | 636 ms |
| Medium range | 1,854 ms |
| Long range | 5,442 ms |
| Speed rank | #16 of 20 |
Any shots-to-kill or TTK value is a calculation based on the recorded damage and rate of fire. It can diverge from live play because armor, range falloff, hit location, latency and a later patch may change the result.
Compatible attachments
Magazines
| Magazine | Price | Capacity | Calibre |
|---|---|---|---|
| M1911 7 RND MAGAZINE | $20 | 7 | .45 APC |
| M1911 10 RND MAGAZINE | $35 | 10 | .45 APC |
Compatibility was observed in the captured Alpha dataset. A listed part is not automatically the best part: price, weight, aim time and recoil trade against one another.
Ammunition and running cost
| Load | Per round | Against standard | Tracer |
|---|---|---|---|
| Full Metal Jacket | $1 | — | same price |
| Hollow Point | $2 | 2× standard | same price |
| Armor Piercing | $1.50 | 1.5× standard | same price |
Treat ammunition as part of the loadout price. A cheap gun can become an expensive life when magazines and specialized rounds are included.
How to use this record
Choose the optic and magazine around the expected engagement distance, then cost the complete life. Fire rate, damage and modelled TTK are only a starting point; recoil, aim time and real hit rate decide whether the weapon fits you.
- Repeat tests at the same range and armor state
- Compare the base weapon with the complete attachment build
- Keep enough cash for at least one useful respawn
What still needs a live-build check
- Current shop price, unlock level and new-player discount
- Recoil pattern, aim-down-sight time and attachment modifiers
- Damage falloff, armor interaction and hit-location multipliers
- Whether every listed attachment remains compatible after the latest patch
Sources and update policy
Captured values are attributed to their source. WARDOGS Guide treats them as reported Alpha data until independently checked in the current client.
